SirStone
  • Joined on 2025-05-04
SirStone commented on issue SirStone/SirRoboGarage#2 2026-08-15 22:16:06 +02:00
Arraymancer viability spike

Arraymancer spike results — NixOS / Nim 2.2.4

Verdict: WORKS, with one NixOS-specific workaround required.


Environment

  • Nim 2.2.4 (NixOS, amd64)
  • Nimble 0.20.1
  • Arraymancer…
SirStone closed issue SirStone/SirRoboGarage#3 2026-08-15 22:08:15 +02:00
RL algorithm choice
SirStone commented on issue SirStone/SirRoboGarage#3 2026-08-15 22:08:12 +02:00
RL algorithm choice

Resolution: PPO (Proximal Policy Optimization)

Recommended algorithm: PPO

Why PPO wins for this setup

  • On-policy data is an advantage here, not a weakness. With only 10–35…
SirStone commented on issue SirStone/SirRoboGarage#5 2026-08-15 22:05:53 +02:00
Action space mapping

Blocked by #3 (RL algorithm choice) — the algorithm may constrain action output style (e.g. SAC uses squashed Gaussian, PPO uses clipped policy, DDPG/TD3 use deterministic actor).

SirStone commented on issue SirStone/SirRoboGarage#8 2026-08-15 22:05:51 +02:00
Training loop design

Blocked by #2 (Arraymancer viability spike) — need confirmed ML stack before implementing training loop. Blocked by #3 (RL algorithm choice) — algorithm determines on/off-policy, replay buffer…

SirStone commented on issue SirStone/SirRoboGarage#1 2026-08-15 22:05:50 +02:00
RL Bot — Wayfinder Map

Child tickets

SirStone opened issue SirStone/SirRoboGarage#8 2026-08-15 22:05:40 +02:00
Training loop design
SirStone opened issue SirStone/SirRoboGarage#7 2026-08-15 22:05:35 +02:00
Enemy tracker design
SirStone opened issue SirStone/SirRoboGarage#6 2026-08-15 22:05:29 +02:00
Reward function design
SirStone opened issue SirStone/SirRoboGarage#5 2026-08-15 22:05:24 +02:00
Action space mapping
SirStone opened issue SirStone/SirRoboGarage#4 2026-08-15 22:05:18 +02:00
State vector design
SirStone opened issue SirStone/SirRoboGarage#3 2026-08-15 22:05:13 +02:00
RL algorithm choice
SirStone opened issue SirStone/SirRoboGarage#2 2026-08-15 22:05:08 +02:00
Arraymancer viability spike
SirStone opened issue SirStone/SirRoboGarage#1 2026-08-15 22:05:04 +02:00
RL Bot — Wayfinder Map
SirStone created branch master in SirStone/SirRoboGarage 2026-08-15 19:27:19 +02:00
SirStone pushed to master at SirStone/SirRoboGarage 2026-08-15 19:27:19 +02:00
64f73dd413 chore: add agent skills configuration
SirStone created repository SirStone/SirRoboGarage 2026-08-15 19:17:26 +02:00
SirStone commented on issue SirStone/Project_Management_for_ADHD_wa…#3 2026-08-02 22:39:34 +02:00
Determine UI layout for legend and view mode selector

Prototype verdict — coloring system settled

Branch: proto/gantt-colors (run pnpm dev → http://localhost:5173/?proto=colors)

Chosen: Variant D — outline mix + status icons

SirStone closed issue SirStone/Project_Management_for_ADHD_wa…#4 2026-08-02 22:19:54 +02:00
What does the color shading system represent in the Gantt chart?
SirStone commented on issue SirStone/Project_Management_for_ADHD_wa…#4 2026-08-02 22:19:44 +02:00
What does the color shading system represent in the Gantt chart?

Resolution

The shading system represents task status — 5 states, all purely tonal variants of the project's base color, with borders/lines available to carry additional per-status…